No Peace Under Heaven Review

25 Oct

No Peace Under Heaven can best be described as what happens when the written word meets all that action-packed anime you might have watched as a kid. I know most of you are thinking I described a manga just now, but this book is not that. At the core of each page, however, it’s apparent that the author, Trey Mack, was clearly influenced by Japanese culture, manga, anime, and old-school kung-fu flicks.

So yeah, I guess it is like a manga, minus the art, but with just as much action. And with a name like No Peace Under Heaven, I’m expecting a lot of bloodshed.

Enter Ashura, a young, reserved high-school student who is just trying to live his life day to day, but is haunted by nightmares of a past that is tainted with corruption and death. Ashura’s dreams are a phantasm of the eve his parents were murdered, and they are becoming more vivid with each passing night. He is left with nothing but unanswered questions and a desire to rectify his past and understand the power that is rapidly growing inside him.

I read the first three chapters of No Peace Under Heaven, and it definitely delivers on the action I was expecting. The battle scenes feel like something straight out of a Bruce Lee or Donnie Yen flick, with maybe some Ninja Scroll all rolled up into one. The basic structure of the plot is not unique – which is not necessarily a bad thing. For me, it’s all in how you tell a story, and given the hints of corruption sprinkled in these three chapters, I think it’ll be interesting to find out what really happened in Ashura’s past. The first chapter starts out a little slow, and it feels like a lot of information is poured out for the reader’s sake. I also was a little confused by Ashura’s personality at first, because while he appears to be a reserved person, he gives up a lot of details about himself almost too easily to other characters, which contradicted his nature. That being said, the story picks up more in chapters 2 and 3, where you get to see Ashura’s powers manifest in ways that I think will become central to the story in the future.

If you dig high-school students with special powers, jaded pasts, and a wicked motorcycle, you’ll probably dig this. You can read the first three chapters of No Peace Under Heaven online at http://heroicbloodshednopeace.blogspot.com/ , where you can also follow the story’s development and see some character art inspired by the (possible) future manga. Sorry, keeping my lips zipped on that one, but if you like the story, feel free to hound Trey about it all you want.

Until next time.

-Kia
____________________________________________________________________________

Trey Mack is the author of the battle manga inspired No Peace Under Heaven and is currently hard at work slaving away on more chapters for your personal entertainment. Also, he will  (secretly) bust your ass in a cypher.

New York Comic Con

23 Oct

So as you know, I attended New York Comic Con and it was awesome. And packed. I live in NYC, so I’m used to the crowded mass that encompasses this gritty city, but even I was like, “hot damn, it’s packed like a mother effer!”

Pictured above: Mother-effin Packed.

But it was all good. My partner in crime and I, Sha-Nee Williams, willingly descended into that conglomeration of cos-players and comic book fanatics to get to where we really wanted to be – Artist Alley, which was aaaaaallll the way past that Walking Dead banner in the distance. Luckily, we took a short cut underneath all that crowded nonsense and came up on the other side.  I spent a lot of time in Artist Alley just gobbling up inspiration. There were so many talented people there! I even got to take a picture with one of the illest artists out there right now, Alvin Lee.

Me and Alvin Lee

Then I got to hang with Sha-Nee and Denver “Sketch Bravo” Thompson for a little bit. I have no idea what’s going on with me here. I think I’m falling asleep because Denver’s hugs are just so cozy and warm.

Me, Denver, and Sha-Nee

And I finally got to meet this awesome guy right here, Antonio Pomares, who I’ve done commissions for and who I happened to just arbitrarily find in a crowd of people on my first day of the con.

Me and Antonio

But one of the major highlights of the con for me was talking about Hip Hop with one of my favorite artists, Sanford Greene. He immediately put me on to this Hip Hop & Comics panel that was happening, which Sha-Nee and I attended along with our friend Tre Worrell. Sorry, I don’t have a pic of Tre, but I’ve magically turned his name into a link to his work.  So yeah. Click that.

Jean Grae was at the panel too, but unfortunately she came late so she’s not in the shot. I did get to shake hands with her though and tell her how dope of an emcee she is.

Oh yeah, speaking of Hip Hop, I also got to spit for Sanford Greene, which was pretty awesome too. This girl – you’ll see her at the beginning of the video below – apparently was like this secret ninja rapper, and out of no where was like “Spit something!” She was really cool though. We talked art and hip hop, and she was much braver than me for attempting a freestyle on camera.

Unfortunately, Sanford is the only person with the video from a front angle that doesn’t shift in the middle of everything. I’ll probably pay him a hefty ransom to get it. But in the mean time, I hope you guys can do with this.  Shout out to Sanford for taking the time to talk  Hip Hop with us, making this year’s con even more of an enjoyable experience.

But wait, you didn’t think we were gonna walk away without getting Sanford to spit something, did you?

Psyche. We totally did.

So yeah, that’s it. I did a lot more than this, like the Womanthology panel, the show floor, and meeting other people, but I’m terrible at remembering to take pictures of everything. Don’t hate me, guys. I’ll try to get more pictures next year.

And hopefully I’ll run into more of you in 2013. Until next time.

-Kia

Claudia Aguirre – The Creative Nomad

8 Oct

When we’re young, teeming with innocence and untamed curiosity, the age-old question, “What do you want to be when you grow up?” is often met with surprisingly simplistic answers. A teacher. A cop. Doctor. Fireman.

Claudia Aguirre wanted to be a paleontologist. At three years old. True story.

I don’t even think I knew what a paleontologist was until Jurassic Park came out, and even then I probably thought it involved slowly being hunted down by a pack of intelligent velociraptors with incredible door-opening abilities. Or otherwise ending up like Sam Jackson or that guy that played Newman on Seinfeld. Either way, my vision of it wasn’t so innocent.

Which brings me to my next point: Claudia Aguirre has a body of work that is spilling over with child-like innocence, and yet she is still able to maintain an artistic range that can cross-platform into multiple genres. She is a true artisan of many hats, juggling her weight in animation, graphic design, sequential art, and illustration. But she says that her true devotion lies in one thing:

“I am passionate about being a good storyteller.”

It’s evident from her work, such as Cat Scratch and her new upcoming project, The House of Dreams, with fellow artist and friend, Eva Cabrera, which platform she gravitates toward when it comes to telling stories. “I love being a comic artist/graphic novelist the most,” she says.

Claudia’s passion for art and her desire to tell stories, influenced by her own experiences, has made her a nomad in her life as much as in her creative endeavors. She was born and raised in Mexico, where she openly admits that her affection for her craft is not one that was often shared by other people.

“I consider myself a nomad because I’ve never felt a sense of belonging to my own country,” she says. “My ideals and goals were not well-viewed by my family and in the first stages of my life.” Growing up in a land of practical thinkers and engineers, as she describes, Claudia felt the need to carve her own path and broaden her horizons. “My life here has made me someone who is always eager to learn and who knows there are no limits to knowledge – which is in turn adapted to my art, experiences and stories.”

Claudia has loved art since she was young. Even her short-lived dream of being a paleontologist, however cute and ambitious, fell to the wayside in favor of pursuing her artistic goals. And that she did, becoming Lead Characer Designer and Lead Illustrator at Luciérnaga Studios in Mexico.

“Basically, everything illustration related, I got it done. I also did some comics when we had these awesome projects a while back, and I designed video game characters and world development for Facebook games,” she says, but the stress was not lost on her. “Basically, I did anything needed at the moment. Being a small studio, we got pretty rushed deadlines and no one else to do things!” Claudia has since moved on to another studio called Playful Interactive, a cool animation and interactive gaming house in Mexico where she is continuing to create character designs and illustrations and assisting in the completion of various other games, like Gambetas for Windows 8.

Claudia’s personal projects, however, are the stuff of comedy, stylistic integrity, fantasy, and as she eloquently puts it, “the wonders of small things.” She pulls her inspiration from the world around her and her personal upbringing.

“What first made me want to tell stories was my mother,” she says as she reminisces on her childhood. “She couldn’t stay awake due to my hyperactivity so she put on videos for me to watch while she took naps. I was absolutely in love with Don Bluth’s films and also some Disney ones. I always look back and get inspired by those old movies.”

Her webcomic CatScratch, which is inspired by her cat Oliver and his real-life comedic antics, is proof of Claudia’s ability to bring something whimsical and heartfelt to the sequential art form. Plus, it’s just so damn cute. Go ahead, look at it. I’ll wait.

Doesn’t that comic just make you want to hug something??

But no creative nomad is complete without exploring more than one realm of storytelling. Claudia decided to team up with Eva Cabrera to form Boudika Comics, a platform where each of these talented ladies can tell their own stories. Their first project you’ve heard me mention at the top of this article: The House of Dreams – a collaborative effort of short stories that has been in production for more than a year and is drawn and written by both Eva and Claudia.

“We’re celebrating life and death,” Claudia says about the project. “I draw inspiration from the things that makes us stronger, everyday situations mingled with magic. And she’s focusing on the things that drive us to temptation and ultimately, demise.”

Eva’s explosive style is the perfect complement to Claudia’s playful illustrations. “She’s a delight to work with usually,” Claudia says of her collaboration with Eva, “but she tends to be on the verge of over-perfectionist!” Still, the two seem to work well together. The artwork coming from The House of Dreams is absolutely beautiful. “We understand each other when doing comics, as if we’re talking in a different and secret language,” Claudia continues. “She’s the best comic book partner ever.”

Having a partner in crime is not such a bad thing when one considers herself a nomad in this game. Claudia has faced many obstacles in the wake of her desires to be a storyteller and comic book artist, including the notion that comics are not a viable form of entertainment. The other challenge, one she considers among the greatest she has faced, is a common one not lost on the comic book industry today.

“My greatest challenge is to overcome sexism,” Claudia says. “Even though people in the industry say they’re quite happy and open to have women in their ranks, they talk behind your back and treat you as if you’re not capable of doing a good job.” She adds to that statement with much conviction, “We’re fighting to change that.”

If being a nomad means carving your own road to success, despite the standards of other people or the current comic book industry, then Claudia is already on the right path. And teaming up with Eva Cabrera only makes the deal that much sweeter.

You can catch both Claudia and Eva at the Alternative Press Expo (APE) in San Francisco on October 13th and 14th at table 406. They’ll have plenty of copies of The House of Dreams with them along with other sweet merchandise. To learn more, check out the links below.

Until next time.

-Kia
_______________________________________________________________________

Claudia’s website: http://www.claudiaguirre.net/

Claudia’s Blog: http://www.thesapphorium.tumblr.com/

Claudia’s email: claudiaguirredz@gmail.com

Boudika Comics Website: http://www.boudikacomics.com/

Boudika Comics on Facebook: https://www.facebook.com/BoudikaComics?fref=ts

Introducing Art Therapy

24 Sep

Art sucks.

I mean, not the act of creating it, but everything that comes with the territory. I’ve spoken to a lot of creators, and I’ve noticed that we all go through very similar emotions and problems, whether you’re someone who’s just starting out, or someone who has been in the game 20-plus years. Birds of a feather, and all that.

Over the weekend, I came across some stuff that I wrote for the blog that addressed some of the issues that I think all artists have. Problem was, I never knew what to do with it. So I’m starting a category called Art Therapy. It’s not really advice, but it’s not really not advice. I’m sure that makes complete and total sense to everyone.

Basically, it’s what I would probably tell myself if I could step outside of this skinny frame and speak to my inner artist. It’s what I would tell other artists, if I could encourage them to do the same.

Having a problem with a client that won’t pay up? Did that guy who’s last artistic masterpiece was a hand-painting he did in kindergarten tell you that you’ll never make it as an artist? Guys, having problems with women who won’t talk to you because you’re still wearing Ninja Turtles boxers (which I think is awesome, by the way)? Ladies, having problems with guys who only hire you because they think you look good? Yeah, we’re going to talk about all that shit here.

Which brings me to my next point. Art Therapy is also an open floor. You can leave a comment and talk about how you deal with that specific problem of the day, or if you really want to get your feet wet, you can write a guest article and I’ll feature it on the blog. Only catch is, there needs to be, contained within your article, a solution to the problem. No ranting or complaining. This is about helping people out.

Feel free to read my first Art Therapy post,  and if you’re interested in writing something, check out the submissions page for details.

Later!

-Kia

Art Therapy: Are We There Yet?

24 Sep

I remember when I was a little kid, my family and I would take these long trips from New York to South Carolina to visit my aunts and uncles on my mom’s side. It didn’t help that my dad was fiercely obedient to the speed limit, so that trip would sometimes take like fourteen, fifteen hours. And there I was in the backseat, squirming, my butt aching from sitting too long, and in my head I was screaming as loud as I could, “ARE WE THERE YET?”

That’s what I find myself doing in my life right now, from an artistic perspective.

I think we all want to be there. That point where you feel like you’ve made it. Where you’re at that Jim Lee, Joe Mad, LeSean Thomas level. When you’re right up there with all the greats. But even the greats are still striving to improve, so what is there really?

I’ve shown my work to people and I’ve always gotten different responses. Some people think that I’m there already, some think that I’m not even close, and some think that I’m almost there. I’ve heard all this different feedback from a melting pot of friends, pros in the industry, and acquaintances, but it was that almost that always got to me. That feeling that you’re right on the cusp of where you want to be, but still not close enough to fully grasp it, was always the worst to me. Because in the eyes of people who are way more advanced than you, you’ll always almost be there.

Then I began to realize one important thing: it doesn’t really matter. For me, personally, I’ll never be there. And I don’t mean that in a depressing, down-on-myself, kind of way. I mean that I’ll never be there because I’ll always want to improve. There means something different to a lot of different people, so everyone has a different opinion on what there actually is. I’ve met artists who I personally believed were there, but all they could see were the mistakes in their own work, errors that were oblivious to me. At the same time, there are pros that some would say are there simply because they’re deemed pros, while other people might think they have no business in the industry at all. There is subjective.

I think that most artists have this innate self-critic. You know that guy. The one that makes you feel like what you’re creating is dope as hell, then makes you hate it after you’re done. I think this goes for most people who are in the business of creating something from nothing. The self-critic in you wants to see that something be better than it was before, and it’s a vicious cycle that is both the blessing and the curse of the artist.

The conclusion I’ve personally come to is that there is not just about artistic skill. It’s about when you reach that point in time where you’re willing to stop letting that inner critic control your ability to go after what you really want. The problem with being there is that when we think we’re not, we tend to let that notion make us afraid to pursue our goals at the risk of failing. So we tell ourselves that we’re not ready. Don’t get me wrong – I’m not saying everyone is ready right out the gate. What I’m saying is, there’s a huge difference between saying we’re not ready because we’re really not ready, and saying we’re not ready because we’re just afraid. Be honest with yourself, from both ends of the spectrum. Know what you’re good at, and what you need to improve on, but never let it stop you from at least trying. Perfection and being there is just a pipe dream we sell ourselves so we have something to reach for. At the end of the day, anyone who cares about their craft is going to strive to be better at it. There’s no ceiling to that desire, no end to that road.

You know what the funny thing is about being stuck in a car for fourteen hours? You realize that you can either let it make you miserable, or you can learn to enjoy the ride.

…Actually, I just slept the whole time I think. But whatever. There’s a lesson there.

So what do you think? Are you there yet?

 

-Kia

Yungg Soja – Rhyming With No Boxes

19 Sep

Anybody who knows me – like, really knows me – knows that I’m a sucker for lyrical prowess when it comes to Hip Hop. It almost doesn’t matter what’s being said for me so long as how it’s being said is dope. I listen for the poetry in it which is, no matter what, the true essence at the core of rhyming. Combine that with good storytelling, passion, and heart, then you’re golden in my book.

So it was a blessing when Soja hit me up with some new tracks from his upcoming EP titled No Boxes, a project the young emcee openly admits he’s doing in order to test himself. “I want to bring back the art of concepts and clever wordplay,” he said when I asked him what his mindset was while writing and producing the project. “I feel like it’s missing and I feel I am versatile enough to not be limited in a creative box.”

The two singles “Fly High,” and “Let Go” follow the precedent that Soja is setting with this project. Set against hard-hitting, thumping beats that are quickly becoming his trademark, Soja’s lyrics paint a vivid picture of someone who is breaking any and all restraints and really going hard with his craft. “‘Fly High’ is me saying I’m done holding back,” he explains. “I’m freeing my mind and aiming for higher ‘cause I’m dope enough and more advanced than these rappers lyrically.” Soja’s confidence definitely comes through in this song, and is a nice contrast to “Let Go,” which focuses more on his attempts to move past his self-doubts. “‘Let Go’ is a very emotional song for me,” he admits. “It’s literally me letting go of the doubt, the hurt, the confusion – reaching within self and letting it all out and going beyond your own expectations. That song means everything to me.”

In an era of music where the material things get more shine than genuine, from-the-heart, skillful rhymes, I think Soja is refreshing and is saying things in his music that we can all relate to. But I know you’re tired of hearing me talk, so I’ll let you listen for yourself. You can get both singles on iTunes for $0.99 each. And look out for No Boxes, dropping early 2013.

Leave a comment and let me know what you think!

Later,

-Kia

_________________

Singles on iTunes: http://itunes.apple.com/us/album/fly-high-single/id561719388

Yungg Soja on Facebook: http://www.facebook.com/yunggsoja614

Yungg Soja on Twitter: http://www.twitter.com/yunggsoja

Yungg Soja on Youtube: http://www.youtube.com/sojamusik

Review – Thrash: Rise of Shidou

18 Sep

You might remember a while ago when I interviewed California-native comic book artist and animator, Matt Johnson (and if you don’t, feel free to get familiar). It’s been close to a year since then and, as promised, Matt has delivered the pilot issue of his creator-owned series, Thrash: Rise of Shidou, co-written by CJ Airline who was a big part of the story’s development. Matt has been hard at work, producing the comic solo on the artistic side of things. He gave me the opportunity to read and even critique it, before presenting my official review to you guys. So here it is, my totally unbiased opinion:

It’s good.

Without giving too much away, we learn that Thrash is a mysterious warrior haunted by a past steeped in bloodshed and death. This is an introduction to the path that Thrash walks, the world he comes from, and the eery foreshadowing sense that the torment of his past is going to set the tone for the future of every character he crosses. Story-wise, I’m hoping to learn more about the relationship between characters like Lord Baccamus and Secca, since this issue only lightly touches on what is a clear tension between the two of them. Even though this is just the pilot, there’s a lot bubbling under the surface; glimmers of animosity that may make or break some of the characters.

Matt’s heavy animation influence is immediately apparent, from the way his panels are presented to his coloring style. He throws dynamic angles and motion at us when he really wants us to feel the fight scenes, and pulls back during the story-driven scenes. I would love to see the emotion in some of the characters during the “talking” scenes approached with the same dynamic detail and intensity of the action-driven scenes. That being said, Matt does a nice job of setting a uniform mood for the entire book with his color choices, and he makes everything feel like a cinematic shot plucked right out of an animated feature.

Minus some of those things that most comic book creators know are only resolved by continuing to make comics, I think Matt’s debut creator-owned book is a good one. It has good art and a good story going for it, and I know the man works hard with a “never good enough” attitude – which lets me know that every book he puts out will be better than the last.

Plus, I have a thing for super cut warriors with battle scars. So maybe I am biased. A little.

Go pick up the first issue of Thrash: Rise of Shidou on Indy Planet right ‘chea: http://indyplanet.com/store/product_info.php?products_id=7486

And go be friends with Matt on Facebook and look at his art and stuff. He likes people.
https://www.facebook.com/Myndfury

Until next time.

-Kia

Food For Thought

13 Apr

Yesterday Columbus, Ohio native emcee/producer, Yungg Soja, hit my Facebook wall with a handful of links that included new music, interviews, and performances. Among them was Vol. 2 of his collabo project with fellow Columbus emcee, Turnz, called Deadly Combination.  Another rhyme, one that really stood out for me,  was Food For Thought, a lyrically intricate message that observes blatant social issues while making the point that we are often the cause and solution to those problems.  Soja chimes:

Get your job right,

cause we on the verge of self destruction,

unlawful structure soaked in the stench of urban corruption

In an era of Hip Hop that’s more testes-hugging skinny jeans and pop than anything, it’s nice to see someone take it back to a street-conscious level. And, having heard Soja’s rhymes for a little while now, I can tell you one thing…social messages aside, this kid is about nothing but raw lyricism; that kind that you have to rewind to catch, making it seem like everyone else is just Dr. Seuss-ing their raps. I’m not going to say too much else. I’ll just leave  you with the links and let you hear for yourself. But drop a comment…let me know if you dig it.

Oh, and if you’re in the Columbus area, Soja and Turnz will be opening for Raekwon at Skully’s on April 23rd.

 

 

 

Yungg Soja & Turnz – Deadly Combination 2: 

http://limelinx.com/files/b464bc191310d5d4a90e46ed19e52124

Yungg Soja on Facebook:

https://www.facebook.com/yunggsoja/info

Raekwon at Skully’s: 

https://www.facebook.com/events/371435259562862/

Stabb Gunner: A Review

4 Apr

Whenever I have to hop the 2 or the 5 train going into Manhattan, I’m always treated to an urban gallery showing of just a minute portion of the expansive graffiti art that the Bronx has to offer. Dancing alongside the buildings in awkward places are brightly colored tags, dripping with the passion of the artists that created them. This is what I was immediately reminded of when I read the first issue of Joseph Krzemienski and Courtland Ellis’ dynamically rendered digital comic, Stabb Gunner.

From the first glimpse of the cover, you’ll see what I’m talking about. I think I mentioned before that Courtland has a natural graffiti/hip hop influenced style, but Joseph’s colors only serve to enhance it, pretty much shoving Courtland’s art right in your face. It has a fluid motion, dynamic energy, and attitude that is pretty impossible to ignore thanks to the collaborative efforts of these two artists. With an animation-like, manga-influenced quality, Stabb Gunner almost reads just like that – sequential stills of an animation where the key parts of the story are hand-picked and wrapped in the nice digital package that is NxtBook, an app that makes reading digital comics simple and intuitive.

Joseph takes the helm as both colorist and writer of the Stabb Gunner universe. The story is pretty straight-forward. Enter Stabb Fisticuffs, a pretty nonchalant guy and talented fighter who has apparently given up a life of violence in favor of a more peaceful lifestyle as a wandering monk. If you can’t tell by his name, the story and characters don’t take themselves too seriously, but we still get the sense that there’s much more to Stabb than meets the eye. Without giving too much away, I’ll just say that there’s a part of his past that seems to haunt him even now, and I’m sure it will come up again the deeper we dive into this story.

Honestly, this probably won’t be for you if you’re a fan of raw, gritty comics with almost no undertone of humor. But if you’re a fan of quirkiness and comedy in your comics with a side of action and serious character development, then I would recommend checking this out. I would also recommend it because, well, it’s free. You almost HAVE to. And you’re not really doing anything anyway, right?

This first issue is really a preview of Courtland and Joseph’s upcoming Stabb Gunner graphic novel, which will be released in print. Stay tuned for more news on that, but in the meantime, the boys were nice enough to send me over some preview pages from what would have been the second issue, but is now being incorporated into the graphic novel. Don’t say I don’t love you.

Stabb Gunner has been brought to you courtesy of The Fictory.

Stabb Gunner Comic: http://www.nxtbook.com/nxtbooks/postagevfx/nxtd/#/0
Stabb Gunner Facebook Page:  https://www.facebook.com/pages/Stabb-Gunner-Scene-City/126491060790646

Rhymes N’ Updates

14 Mar

Hey guys!

Soooo…how’s it going?

I know, I keep pulling vanishing acts. New things on my plate, and hopefully with them, new opportunities. But I’m not here to make excuses. I’ve been bad, and I love you guys, so I don’t want us to break up…figuratively speaking.

Right now, I’m planning on restructuring how my blog is updated. To be honest, when a lot of things hit me at once, I’m the worst at staying organized. But I’m working on it.

Anyway, it’s important to me to keep this blog updated, especially where the artist interviews are concerned. There’s too much unknown talent out there, and it’s still my mission to bring you fresh doses of new talent on a regular basis. Unfortunately, I won’t be able to update those interviews weekly anymore, but I think doing one featured artist a month is more feasible. It gives the artists lots of time to get back to me, and gives me more time to write up the articles. I’ve met and interviewed some awesome artists in the past few months, and I want that to continue.

So while I work this out on my end, here’s something I recently did for Yvonne Nicolas, a writer of erotic stories and fiction. These are two of her characters – magic wielding priestesses named Indigo and Dominique from The Dragon Queen Series. It was colored by the awesome Kyle Chaney, and you can see him throwing down the colors in the video below. We’ve been working together on a few commissions for her, and I’m loving it so far.

And that’s not all. I have some ear candy for you too. Few people know that I actually write poetry and rhymes, and even fewer have actually heard it. So I promised a friend that I would write and record two things and put it out there for the world to hear. I called this one “Just To Be Rhymin” because…well…I just wanted to rhyme. No big story there.  Anyway, one down, one to go. I’ll post the next one on here too. Later folks.


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