New York Comic Con

So as you know, I attended New York Comic Con and it was awesome. And packed. I live in NYC, so I’m used to the crowded mass that encompasses this gritty city, but even I was like, “hot damn, it’s packed like a mother effer!”

Pictured above: Mother-effin Packed.

But it was all good. My partner in crime and I, Sha-Nee Williams, willingly descended into that conglomeration of cos-players and comic book fanatics to get to where we really wanted to be – Artist Alley, which was aaaaaallll the way past that Walking Dead banner in the distance. Luckily, we took a short cut underneath all that crowded nonsense and came up on the other side.  I spent a lot of time in Artist Alley just gobbling up inspiration. There were so many talented people there! I even got to take a picture with one of the illest artists out there right now, Alvin Lee.

Me and Alvin Lee

Then I got to hang with Sha-Nee and Denver “Sketch Bravo” Thompson for a little bit. I have no idea what’s going on with me here. I think I’m falling asleep because Denver’s hugs are just so cozy and warm.

Me, Denver, and Sha-Nee

And I finally got to meet this awesome guy right here, Antonio Pomares, who I’ve done commissions for and who I happened to just arbitrarily find in a crowd of people on my first day of the con.

Me and Antonio

But one of the major highlights of the con for me was talking about Hip Hop with one of my favorite artists, Sanford Greene. He immediately put me on to this Hip Hop & Comics panel that was happening, which Sha-Nee and I attended along with our friend Tre Worrell. Sorry, I don’t have a pic of Tre, but I’ve magically turned his name into a link to his work.  So yeah. Click that.

Jean Grae was at the panel too, but unfortunately she came late so she’s not in the shot. I did get to shake hands with her though and tell her how dope of an emcee she is.

Oh yeah, speaking of Hip Hop, I also got to spit for Sanford Greene, which was pretty awesome too. This girl – you’ll see her at the beginning of the video below – apparently was like this secret ninja rapper, and out of no where was like “Spit something!” She was really cool though. We talked art and hip hop, and she was much braver than me for attempting a freestyle on camera.

Unfortunately, Sanford is the only person with the video from a front angle that doesn’t shift in the middle of everything. I’ll probably pay him a hefty ransom to get it. But in the mean time, I hope you guys can do with this.  Shout out to Sanford for taking the time to talk  Hip Hop with us, making this year’s con even more of an enjoyable experience.

But wait, you didn’t think we were gonna walk away without getting Sanford to spit something, did you?

Psyche. We totally did.

So yeah, that’s it. I did a lot more than this, like the Womanthology panel, the show floor, and meeting other people, but I’m terrible at remembering to take pictures of everything. Don’t hate me, guys. I’ll try to get more pictures next year.

And hopefully I’ll run into more of you in 2013. Until next time.



Sittin Sideways

Sideway: New York

Being a kid that grew up playing the NES, Sega Genesis, and Super Nintendo, I developed an undying appreciation for the nostalgia of platform games. So when I played the Sideway: New York demo last night, I appreciated the 3D twist on a classic-style 2D platformer. The thing that pushed it over the edge for me, though, were the graffiti and urban-inspired visuals.

In the game you are Nox, a graffiti artist from New York who just so happened to paint over the wrong guy’s tag. That guy is Spray, who ends up sucking Nox into his world where he is transformed into graffiti. Pretty simple story, but it sets up the rest of the game play where you control Nox as if he were a piece of moving graffiti, always attached to the surface of a building. Overcoming obstacles like drainage pipes and using windows and other graffiti tags as platforms, you move from building to building as they flip orientation placing you on another side or even on top of the building . Trust me, it’s not as confusing as it sounds and it’s pretty fun once you get the hang of it.

The animation is done by Wild Brain, the same studio responsible for Kid Robot, Yo Gabba Gabba, and the emmy-nominated, Ricky Gervais Show. This game, for me, is worth playing just to see the fantastic artwork. Not only that, but there’s some pretty dope music playing throughout the levels. My only problem with this game is that at times Nox feels detached from the rest of the environments, most noticeably when he jumps, which feels more like he’s floating than jumping. Other than that, it reminds me of games like Jet Grind/Jet Set Radio in a way, and it’s just fun to play.

This isn’t a real review, by the way. Just wanted to share with you guys.  Check out the actual trailer and art development blog below.


Later, guys.